Friday, May 22, 2009
Posted by Aertimus at 12:58 PM
In my opinion, the best fights require multiple macros to assign healers and require healers to write their personal healing assignments on a sticky note for the night. I don't think there has been a fight like that since Illidan, although my favorite was Kael'. So needless to say, I was pretty excited about Mimiron.
Some of you may know I am married to my Guild Master/Tank. Tonight we went out to celebrate our 3rd year anniversary and got talking about how awesome Mimiron is and decided we should write companion guides for the Mimiron fight: One for Tanking, One for Healing. It has been a fun get to know your husband/main tank experience, and yes, we are still on speaking terms. The Mimiron Tanking Strategy is hosted on Yakra's Blog, Mirror Shield. The Mimiron Healing Strategy is right here!
First an explanation on how the guide is laid out:
Things to do before the raid!
Suggested Healing Assignments:
Abilities/Adds to Deal With: (Short Version of Dealing) Damage Description
Mimiron Healing Guide with Healing Assignments
Pre-3.1.3 Nerf ~ Patch Release Date Yet Unknown
For the tanking companion to this guide, see Yakra's Mimiron Tanking Guide.
This strategy requires 2 tanks and 7-8 healers. We make up for the "loss" in DPS numbers by healing through abilities other sites recommend DPSing through or kiting. We found kiting added unnecessary risk to a fight that already hinged on personal responsibility and DPSing some adds added time to an already long fight. Some ideas you read here are not meant to be used in conjunction with other strategies. Mix and match at your own risk!
Add the debuff "Napalm Shell" to your raid frame mod of choice!
Main Tank: 4 Healers
Raid/Napalm Shell: 3-4 Healers *May want to assign cardinal directions
Cooldown Rotation: 5 Cooldowns Assigned
Plasma Blast: (Tank/Cooldown Rotation) 30K unresistable spell damage per second, for 6 sec.
Napalm Shell: (Heal Though It) 6K fire damage per sec for 8 sec.
Proximity Mines: (Avoid) Explode for 15K fire damage in 3 yards upon contact. A minor concern for ranged/healers, and a major pain for melee.
TRANSITION FROM PHASE 1-2
Turn off Project Textures! (Yes! Off!)
1 Healer per Group 1-5
2-3 Spot Healers
Rapid Burst: (Heal Through It) 6 AOE bursts over 3 sec, 19-21K fire damage per burst; 100 yard radius.
Heat Wave:(Heal Through It) 3K fire damage per sec to the entire raid
P3Wx2 Laser Barrage: (Run Away) Meant to one-shot you; Technically 20K every 0.25 sec so you can live through it if only clipped briefly
Rocket Strike: (Run Away) Will one-shot you; 3 yard radius
TRANSITION FROM PHASE 2-3
Turn on Free For All loot!
Add Tank: 2-3 Healers
Head Tank: 1 Healer
Raid/Bomb Soaker: 3-4 Healers
Hand of Freedom Rotation: 2 - 3 Paladins
Assault Bots: (Tanked by the Add Tank)
Junk Bots: (Tanked by the Add Tank)
Aerial Command Unit: (Tanked by the Head Tank)
Bomb Bots: (Soaked by the Bomb Soaker)
TRANSITION PHASE 3-4
Main Tank: 2 Healers
Head Tank: 1 Healer
Raid Healers: 5 Healers *Also assigned cardinal directions
Things He Still Does:
Things He Does NOT Do:
~ Feedback welcome, however it will need to pass through Yakra before I can really make any major changes. Happy healing!
I've been playing WoW since Easter Sunday 2005, coincidentally the same day I became engaged to my forever husband and tank Chad, aka Yakra. I have held the roles of druid class officer, healing role officer, and general secretarial type officer in two guilds. Currently, I am not playing WoW. When I'm playing, my blog, like my life, is casualcore PvE healing focused. (I love gear math!) When I'm not playing WoW... well, I can't quite tell you what this blog will be about since I have never blogged while not playing WoW! Expect to see reflections on being a married WoW player and on just being married, stories from my other RP adventures (LARPing and table top), and accounts of my life's most meaningful activity: teaching chemistry.