Showing posts with label WotLK. Show all posts
Showing posts with label WotLK. Show all posts

Friday, July 31, 2009

Ulduar Healing Guides for Resto Druids (an Index)

When I was healing officer for LOKI good healing guides were much harder to come by. Now in Wrath there are many people writing quality or funny guides or posting their own videos of boss kills from a healers perspective. I am a strong believer that before you even attempt a fight you should read multiple guides and/or watch multiple movies about the fight. The more information you can get from different points of view, the better off you will be going into the fight. This is my attempt to make that fight self-education a little easier for the trees out there by putting many guides for a fight in one place.

I'm also hoping this will get some possibly less visited, but hard working guide writing druids a little more recognition for their efforts. Last but not least, I thought if we had many guides in one place the guide writers in the forest could see where our guide needs are the highest.

Most of you know I'm raiding much less, but I want you to know I still love raiders and raiding. This is kind of like a gift to you who are still raiding.

Criteria for Guides Listed

(1) Are from a blog, not a wiki or forum.
(2) Are by a resto druid OR contain resto druid specific tips OR are on a blog closely tied to a resto druid.

Organization

I tried my best to determine if a guide was a full fledged "guide" (describing or linking specific boss abilities, going over the entire fight not just healing intensive parts, suggesting healing assignments, giving diagrams) or just "tips" for healing that fight (shorter, not as all inclusive, great go-to places to recap the fight 15 min before you pull the boss, AND possibly more resto druid specific.)

I also tried to determine if they are aimed at 10 man, 25 man, or give a nonspecific overview of the fight. I grouped hard mode type guides together at the bottom. Finally, within those categories I ordered by date (that's why you will still see dates listed), because I needed some way to order them and I am not here to tell you "this guide is better than that guide." What is great for one might suck for another!

To Guide Writers

If I listed something you wrote and you feel I miss categorized it (guide vs tips; 10 man vs 25 man) PLEASE let me know. It was your hard work and I want you to be recognized properly for it! E-mails reading "You called my guide "tips" and that one over there a guide but mine is longer and has pics!" are TOTALLY acceptable.

If you have or know of a guide or anything remotely educational to someone who has never seen a fight, let me know and I will add it. You can only spend so long searching for, skimming, and linking guides you know you read 2 months ago before you start feeling a little stir crazy. I just had to draw the line and stop, but I know I'm missing some I saw before. I'm hoping for an "If you build it, they will come" scenario.

And of course, if I listed something of yours that you don't want listed, let me know and I will take it down immediately.

The Guides
razorscale
Flame Leviathan
10 Man Tips (4-20-09)
25 Man Guide (4-20-09)
25 Man Tips (4-23-09)

Razorscale
10 Man Tips (4-30-09)
10 Man Tips (6-17-09)
25 Man Guide (4-20-09)
25 Man Tips (4-26-09)
25 Man Guide (6-4-09)
25 Man Tips (6-8-09)

Ignis
10 Man Tips (4-30-09)
10 Man Tips (6-18-09)
25 Man Tips (5-4-09)
25 Man Guide (5-9-09)
25 Man Tips (6-8-09)

XT-002 Deconstructor
10 Man Tips (6-19-09)
Tips (4-28-09)
25 Man Guide (4-25-09)
25 Man Tips (5-1-09)
25 Man Tips (6-8-09)

Assembly of Iron ("Iron Council")
10 Man Tips (4-23-09)
10 Man Tips (6-24-09)
Tips (4-28-09)
25 Man Tips(5-17-09)
25 Man Guide (5-18-09)
25 Man Tips (6-8-09)


Kologarn
10 Man Tips (4-20-09)
10 Man Tips (6-24-09)
Tips (4-28-09)
Tips (5-5-09)
25 Man Guide (5-20-09)
25 Man Guide (5-30-09)
25 Man Tips (6-8-09)


Auriaya
10 Man Tips (4-20-09)
10 Man Tips (6-30-09)
25 Man Tips (5-24-09)
25 Man Guide (5-31-09)
25 Man Tips (6-8-09)

Hodir
10 Man Tips (4-23-09)
10 Man Tips (6-30-09)
25 Man Tips (6-4-09)
25 Man Guide (6-6-09)
25 Man Tips (6-17-09)


Thorim
25 Man Guide (6-21-09)
mimiron
25 Man Tips (7-9-09)


Freya
10 Man Tips (4-23-09)
10 Man Tips (7-14-09)
25 Man Tips (6-30-09)
Guide (5-5-09)
Tips (7-16-09)
25 Man Guide (6-10-09)
25 Man Guide (6-19-09)


Mimiron
10 Man Guide (5-4-09)
Tips (5-5-09)
25 Man Guide (5-22-09)
25 Man Guide (6-12-09)
25 Man Guide (6-20-09)
25 Man Guide (7-15-09)



General Vezax
10 Man Guide (5-13-09)
10 Man Guide (6-10-09)
25 Man Tips (5-11-09)
25 Man Guide (6-23-09)


Yogg-Saron
25 Man Guide (6-2-09)
25 Man Tips (7-5-09)
25 Man Tips (7-6-09)


Algalon

Friday, June 19, 2009

You Have Read it All Before...

Just not with my commentary! If you can't stand any more patch note commentary, read this instead! It is far more intelligent than what I am about to say.

Any dungeons that previously dropped Emblems of Heroism or Valor will now drop Emblems of Conquest instead.
Icedragon captured my feelings: "Ahoy, Badge of Justice! I missed your complete failure! /facepalm"

Mana Regeneration: All items that provide "X mana per five seconds" have had the amount of mana they regenerate increased by approximately 25%. And Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second.
Okay, Shamans really need the buff and replenish can handle that tiny winy nerf. But really. I just posted the mana trinkets. Are you going to make me crunch the numbers again? F*ck you Blizz. And yes, now we are going to want "shaman gear" when we need mana too. Why not just get rid of spirit all together?

Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes.
This I like. I would love to share my innervates more. I won't have to hog it to myself anymore.

Lifebloom: The final heal that occurs when this spell blooms has been reduced by 20%
In reality though... most of the bloom is overheal in PvE, so I don't think we are going to notice much... But leave the blooms be already.

Empowered Touch: Now also increases the amount of bonus healing effects for Nourish by 10/20%.
This I like A LOT. I'm glad they are doing something more useful with this talent. It will be very helpful for druids who like to Wild Growth then top off with Nourish (totally not my raid heal style.) But I personally am looking forward to buffing my FLASHNOURISHIMAPALLY tank healing spec.

Quest creatures and objects will now show on the player's world map.
Apparently I'm in Kindergarten and need my hand held when I cross the map. PLEASE PLEASE PLEASE let there be a way to turn it off so I still have to read the quests. I don't NOT have QuestHelper for moral reasons. (ie, I'm cool with people who do have it. I don't think they are committing some crime against humanity.) I just actually LIKE questing the way it was when I first started playing. So this change is great for people who like QuestHelper, just PLEASE let us be able to turn it on and off.

All stackable potions now stack to 20. And Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.
Yakra is going to be pissed. To him this will be Yet-Another-Engineering-Nerf. He was pretty proud that he could make me Injectors that helped save me space, but he never uses them himself. I... really don't care. And if I was making them myself I would be ecstatic. I just know I'm going to get another of those "Blizz love collectible card games more than engineers" lectures from him.

Values on Northrend ring enchants increased.
Ooo... Nice!

Raw epic gems can be obtained via the following means: Purchased with Emblems of Heroism.
Also nice! I definitely have more badges than cash!

25-player raids will no longer be referred to as heroic versions of a raid, as there is a new distinction between normal and heroic modes for both 10 and 25-player versions of the Crusaders' Coliseum.
Then... what are we referring to them as...? 10 man and 25 mans? We sort of already do that, because, you know, HEROIC and HARD MODE sound REALLY similar.

Ominous Clouds in the Yogg-Saron encounter are now more vocal about touching players.
Thank God! Because I seem to be the only person (okay maybe there are one or two more) who speaks up when I spawn an add and I know I'm not the only one spawning them. No, I did not spawn 6 extra adds in one fight. I'm not all pro-tattle-tale mods, but if people don't know when they are doing it/don't have the guts to speak up... then it is needed.

Corrected a tooltip issue with Pandora's Plea
QQ Blizz It was supposed to be the other way around. The TOOLTIP is right. The trinket is not working as intended, right? RIGHT?! Its probably going to read 751 instead of 850...

Wednesday, June 17, 2009

Best Resto Druid Trinkets (with a Mana Regen Focus)

Introduction

This list is meant to be an all inclusive list of trinkets providing mana regeneration for raiding Resto Druids. It is meant to be ordered from best mana regen trinket to lesser mana regen trinkets. As such, I am very much open to comments and criticism. I want this to be the best list possible and applicable to as many raiding druids as possible.


This list is meant to only compare trinkets providing mana (Other trinkets to come later, untill then check out these posts.) I compare trinkets on their mana regeneration first and foremost. When the regeneration provided by two trinkets is close, I looked at Spellpower as a tie breaker.


Why a list on mana regen trinkets at all? First, because the crazy proc chances and use effects of trinkets make them fun to compare and graph : P Second, because they can proved so much mana on one piece of gear. If you need more mana for one fight you may be able to get what you need by swapping just one trinket instead of picking up a whole new set of gear.


Who should use this list? Only people who need more mana regen, even if it is just on a few fights. If you don’t ever ever ever need more mana, you need to consider trinkets offering use effects and spellpower that I don’t go into on this list, (but hope to list soon.)


How do you use this list? Start at the top and work your way down! Trinkets at the top are better. Find the one closest to the top that you can most easily get your branches on.


For assumptions, graphs, and math look after the list.


Mana Regen Trinkets for Resto Druids


Spark of Hope – 10 Man Kologarn

About 167 MP5 and 19 Spellpower




Assumes 1.2 sec between casts. This trinket as all about reducing the cost of each spell you cast, so the more you cast, the more you save. Less casting means less saving. If you get this trinket, don't purposefully cast more. That may just dig yourself in OOM deeper, like the person who buys tons of stuff they don't need because it is on sale. If you buy it/cast it you are still spending money/mana, so only buy/cast if you need to. But if you have to buy/cast you might as well do it when its on sale.


I was hoping it wasn't a type-o when I first saw it. I am not disappointed. This trinket was made for us trees!


Also assumes Aert’s most recent Ulduar raid cast ratios. Swiftmend and Nourish heavy healers will get a little more out of this. Rejuv and Regrowth heavy healers will get a little less. You don’t actually save 42 mana per every cast because this trinket is applied before talents. This table is what you will actually save with ToL’s 20% mana reduction to HoTs and Tranquil Spirit's reduction to direct heals.

Lifebloom 31
Rejuv 30
Regrowth 30
Wild Growth 34
Nourish 37
Swiftmend 42
Tranq 38
Healing Touch 34


Meteorite Crystal– 10 Man Algalon

About 132 MP5



With this trinket you build a stack of buffs that gives you mana back for a limited amount of time. Get the most out of this trinket by using it every 2 minutes when it is up and cast instant cast spells to build the stack up fast. It is better to cast earlier in the use effect than later. Even if you don’t keep building the stack you will keep getting mana.


If Spark of Hope is like shopping when stuff is on sale, this trinket is like save for retirement. It is better to save/stack when you are young/early in the proc, because even if you don’t keep saving/stacking, what you saved/stacked will keep gaining interest/mana.


Darkmoon Card Greatness Int (Spirit Proc) – Inscription

About 69 MP5 and About 18 Spellpower Average



Assumes a 1.2 sec cast time. The more you cast, the more mana and spellpower you get - except now we arn't shopping on sale or saving for retirement. With Darkmoon Cards we are playing the lottery. I believe in the statistics of WoW (we cast SO many spells that we can use statistical averages) and the cost (casting a spell) versus reward (healing someone and maybe getting some mana back!) in WoW is such that I think Darkmoon Cards are totally worth it.


There is a 35% chance that any spell you cast will proc this trinket. However, there is a 45 sec internal cooldown, meaning that AT THE MOST the trinket will proc once every 45 sec. Set up a timer to watch when it procs. From the start of the proc until 45 sec after the start of the proc you will not proc this trinket again, so cast sparingly if the fight is all about the mana. After the 45 sec, cast like heck because a 35% chance a a really good chance to proc.


Yes you want the Int one. With replenishment it will give you more mana than the spirit one. Remember, it will only proc spirit if spirit is your highest stat.


If +103 Int will push your Int above your spirit, this may not be the card for you. Still want it? Try enchanting and gemming for more spirit. Don’t want to make a major gear change? See if Kreeg’s Stout Beetdown or a friend with mistletoe makes the difference too.


Darkmoon Card Blue Dragon – Ace drops in Blackrock Spire

About 85 MP5 at 1.2 sec cast; 64 MP5 at 1.6 sec cast



Scales so much with cast time and gear that it is hard to distill this trinket into one little paragraph. It was also nerfed badly in 3.1. Most people who will opt for this trinket probably won’t have the gear levels (think fully Naxx geared) to get mana regen quite that high, which is why I put it below Darkmoon Card Int. However, as you become fully Naxx geared, you would see your regen surpass what Darkmoon Card Int can provide.


This card does not have an internal cooldown the way the Darkmoon Card Greatness cards do. Blue Dragon has a 2% chance whenever to put your mana regen outside the 5 sec rule. When this procs, keep casting. It would be a waste to sit outside the 5 sec rule with this up.


If you have Spirit World Glass (while it doesn’t make it onto the top of my list in own right) rocks with Blue Dragon. If you are having serious mana issues, wait for Blue Dragon to proc, then use Spirit World Glass.


Soul Preserver - Normal Caverns of Time

About 65 MP5 at 1.2 sec cast time and 75 Spellpower




2% proc chance to reduce the cost of your next by 800, but our most expensive spell is Lifebloom, which is 782 mana (with ToL’s 20% mana reduction to HoTs and Tranquil Spirit's reduction to direct heals). The more you cast the more you save. You also save more if you are casting more expensive spells, like lifebloom and regrowth and save less if you are cast cheep spells like rejuv and nourish.


This card has the same extreme scaling 2% proc chance dependent on cast time that Blue Dragon has, but it still gives you a set 75 spellpower, which rocks. That's why I ranked it above the next three cards.


Warning - if you are running with Spark of Hope you don't get to save mana twice, so this trinket would give you about 3 MP5 less (or 62 MP5).


Majestic Dragon Figurine – 10 Man OS

62 MP5 and 34 Spellpower



I can think of very few reasons why a resto druid should not be able to keep this trinket fully stacked all the time. It would have to be a very busy fight. That’s a lot of yummy spirit to increase our tree regen and spellpower.


Darkmoon Card Greatness Spirit (Spirit Proc) – Inscription

About 63 MP5 and 35 Spellpower Average



I put this after Majestic Dragon Figurine because at cast times greater than 1.6 seconds it does not perform as well as MDF, while MDF will give you consistent regen and spellpower, provided you can cast often enough to keep stacks up.


Assumes a 1.2 sec cast time. The more you cast, the more mana and spellpower you get. Please see what I wrote above about proc'ing Darkmoon Card Int (Spirit Proc), the same rules apply.


You only want the spirit one if you do not normally have replenishment. Warning – Blizz developers assume replenishment for raid encounters. But if you typically run 5 mans, this might be for you. Remember, it will only proc spirit if spirit is your highest stat. Or you may want the spirit version if you want


If +103 Int will push your Int above your spirit, this may not be the card for you. Still want it? Try enchanting and gemming for more spirit. Don’t want to make a major gear change? See if Kreeg’s Stout Beetdown makes the difference too.


Sapphire Owl – Jewel Crafting

63 MP5 and 21 Spellpower




If you are a jewelcrafter just starting out raiding, Sapphire Owl offers versatility. If you REALLY need mana, socked a Sparkling Sky Sapphire. If your mana cup start to overflowith, swap to Purified Twilight Opal or Runed Scarlet Rubies.


Darkmoon Card Greatness Int (Int Proc) – Inscription

About 65 MP5



Watch for this ‘deadly’ combination. I put this as best last for mana because resto druids really should not be proc’ing the Int buff. Our gear is itemized such that if your Int is higher than your spirit, you are ‘wasting’ a lot of itemization on Int that should be spent on Spirit. We just get more bang for our buck from Spirit.


Please see what I wrote above about proc'ing Darkmoon Card Int (Spirit Proc), the same rules apply.


If you are proc’ing the Int buff you really need to do something to up your spirit, at least in raids, especially if you are having mana issues. DO NOT just strip gear of Int. That is never helpful. Instead REPLACE Int Spirit gems and enchants, roll/bid on gear with high spirit not high Int. Grab yourself some Spirit Scrolls, some Kreeg’s Stout Beetdown, or a friend with Mistletoe – something until you can pull your raw Spirit up.


Darkmoon Card Greatness Spirit (Int Proc) – Inscription

About 60 MP5 and About 17 Spellpower


Show of Faith – 25 Man Yogg-Saron

About 51MP5 and 140 Spellpower


Spirit World Glass – 10 Man Gothik

48 MP5 and 27 Spellpower

Pair with DMC:BD and use SWG with BD procs for max mana.


Pandora’s Plea – 25 Man Mimiron

About 42 MP5 and About 149 Spellpower at 1.2 sec casts

The more you cast, the more it procs and the more spellpower you get out of it! But be careful, more spellpower obviously won't help your mana regen.


Sif’s Remembrance – 10 Man Thorim Hard Mode

About 41 MP5 and 110 Spellpower


Energy Siphon – 10 Man Flame Leviathan

43 MP5 and 68 Spellpower


Living Ice Crystals – 25 Man Malygos

43 MP5 and Use effect 1/min direct heal landing for about 3,100


Je’Tze’s Bell – World Drop

About 26 MP5 and 106 Spellpower


Darkmoon Card Illusion - Inscription

20 MP5 and 100 Spellpower


Assumptions, Graphs, and Math

I make the following assumption:

  • Effective spellpower assumes spellpower from spirit for being in Tree of Life,
  • Effective mana regen includes raw MP5, replenishment, and regen from spirit and int. Mana regen is a rough estimate - but it should remain more or less proportional when comparing gear. It is a rough estimate since spi/int regen will vary slightly depending on the amount of spirit and int you have currently. I assumed 1250 spirit and 1050 int raid buffed before equipping the new gear. I went with lowish numbers, because you are taking off the piece of gear you are about to replace.
  • Effective Int and Spirit for the above two calculations assume Blessing of Kings, Living Spirit, the 2% stat increase from Imp MotW, and the 2% Int meta gem.


Math to come when I am feeling a little less lazy…


Graph!


Zoom in of that crazy part of the graph


Sunday, May 17, 2009

Updated Ulduar Loot List and My Look


Thank you for sticking around while I try to stay afloat amongst the end of the year grading and Ulduar progression. I am done for the school year in a month and I am hoping I will be a better blogger and blog reader/commenter then. 

Thank you to those who have been sending me e-mails. I always make returning e-mails a priority, so even if you think I have dropped off the face of the internetz send me an e-mail if you need something!

Now some WoW updates!

1. I updated my Non-Heroic Mode 25-Man 3.1 Best in Slot Resto Druid Ulduar Gear List(or whatever the frack I am calling it). I was preparing for the end of mana regen as we knew it like so many others and found that there was much ado about nothing. I did some SERIOUS list revisiting yesterday to better reflect haste options in Ulduar and more clearly mark them vs crit/regen options. 

2. I added the words "Best in Slot" to the title of my gear list - words that I seriously dislike. I dislike the abbreviation "BiS" even more. My issue with it is that best in slot can vary from person to person, depending on how they gem, the state of their other gear and what is reasonable for them to expect to see drop. But... I want my list to be useful to new druids or busy druids who don't have the time to comb through wow-head or mmo-champ or double check those auto generating weighting tools that I refuse to blindly follow. Those people might type the words "Best in Slot" into Google and to them I say welcome and I hope you find my list helpful!

3. Progression update: 
  • Iron Council, Kologarn, Auriaya, Hodir, Freya, various Leviathan single towers, and other random fun achievements on 25 man down easy.
  • Thorim took maybe 2 nights or about 5 hours on 25 man. More than I wish to have spent. 
  • We are working on Mimiron now. We have spent about 4-5 hours so far on 25 man on him.
  • 10 man is exactly where 25 man is, except Yakra and I have spent more like 10 hours on Mimiron. I... am not going to blame it all on my guildmates... I am not going to blame it all on my guildmates... I am not going to blame it all on my guildmates...
4. Last but not least, personal sexy look update!!! This is HUGE for me! I have been wearing my T5 since... well... T5. But the T8 purple robes are OMG hot HOT HoT! Maybe I dumped WAY too much DKP into them but... the are SEXY. And possibly "Best in Slot" pre-Heroic stuffs. I had to change around some frill items, but I am a VERY happy tree!!!

Sunday, April 12, 2009

3.1 / Ulduar Best in Slot Resto Druid Gear (25-Man Pre-Hard Mode)

Aertimus has made her shopping list. I thought I would share it with the rest of the forest. (Looking here for gear from Hard Mode Ulduar.) Here are a few...er... many things to keep in mind:

~ This list does not include Hard-Mode drops. It does, however, include gear from 10-mans and T7 if I think its better.
~ I'm trying to keep the list down to 3 items for each slot. I include more if I think its a total tie. Personally, I do not spend more than the minimum DKP bid on any items that are below the top 3.
~ I include cloth gear. Your guild policy may vary. Please keep in mind, your relationship with the holy priests in your guild is probably more important than having the number one piece of gear. Bid, roll, or beg with other players in mind.
~ Here the controversial part: I always gem for socket bonuses. This means I assume socket bonuses and assume they will be filled as follows:
~ I ranked gear based on effective spellpower and mana regen, not raw stats:
  • Effective spellpower assumes spellpower from spirit for being in Tree of Life.
  • Effective mana regen includes raw MP5, replenishment, and regen from spirit and int. Mana regen is a rough estimate - but it should remain more or less proportional when comparing gear. It is a rough estimate since spi/int regen will vary slightly depending on the amount of spirit and int you have currently. I assumed 1250 spirit and 1050 int raid buffed before equipping the new gear. I went with lowish numbers, because you are taking off the piece of gear you are about to replace.
  • Effective Int and Spirit for the above two calculations assume Blessing of Kings, Living Spirit, the 2% stat increase from Imp MotW, and the 2% Int meta gem.
~ After considering effective spellpower and mana regen I look at haste and crit - both are B stats. You want haste if you aren't going OOM and are not haste capped and crit if you are going OOM or you are haste capped.
~ If you think I'm missing an item that is better than one listed, please please let me know!!!

Item Name - Instance - Boss - Total Spellpower - Total MP5 - Crit - Haste
More ***'s means it is better.
(T) = Throughput; focuses on haste and crit after spellpower.
(L) = Longevity; focuses on mana and crit after spellpower.

Back
***Cape of the Unworthy Wizard - Naxx - KT - 88 - 35 - 42 - 0
**Asimov's Drape - 25 Man Ulduar - Mimiron - 82 - 23 - 49 - 0
*Shawl of Haunted Memories - 25 Man Ulduar - Yogg-Saron - 83 - 27 - 36 - 0

Head
**T8 - 25 Man Ulduar - Thorim (Also Buyable with 58 Emblems of Conquest) - 147 - 42 - 0 - 59
(*T) Unwavering Stare - 25 Man Ulduar - Auriaya - 147 - 41 - 0 - 59
(*L) Cowl of Dark Whispers - 25 Man Ulduar - Yogg-Saron - 150 - 45 - 59 - 0

Shoulder
***T8 - 25 Man Ulduar - Yogg-Saron - 121 - 35 - 0 - 48
**Malleable Steelweave Mantle - 25 Man Ulduar - Mimiron - 120 - 35 - 0 - 48
*Mantle of the Unknowing - 25 Man Ulduar - General Vezax - 111 - 36 - 41 - 0
*Spaulders of Catatonia - 25 Man Eye of Eternity - Malygos - 110 - 34 - 49 - 0

Chest
**T8 - 25 Man Ulduar - Hodir (Also buyable with 58 Emblems of Conquest) - 163 - 44 - 67 - 0
(*T) Raiment's of the Iron Council - 25 Man Ulduar - Dark Iron Council - 155 - 40 - 0 - 76
(*L) Blanketing Robes of Snow - 25 Man Eye of Eternity - Malygos - 155 - 54 - 0 - 4

Belt
**Belt of Arctic Life - 25 Man Ulduar - Multiple Bosses/Leatherworking - 125 - 34 - 0 - 40
(*T) Leash of Heedless Magic - 25 Man Eye of Eternity - Malygos - 112 - 29 - 0 - 62
(*L) Cord of the White Dawn - 25 Man Ulduar - Multiple Bosses/Tailoring - 118 - 32 - 48 - 0

Legs
***T8 - 25 Man Ulduar - Freya - 166 - 48 - 59 - 0
**Leggings of the Lifetender - 25 Man Ulduar - Freya - 160 - 49 - 0 - 59
*Leggings of Lost Love - 25 Man Ulduar - Thorim - 162 - 52 - 0 - 41
These are so close to Leggings of the Lifetender, but they are cloth so I put them last to save some loot for the preists. There is a squishy heart somewhere inside my hard wooden exterior.

Boots
For boots its mostly a matter of what pattern you can get your hands on for non-astronomical tipping fees.
(*T) Spellslinger's Slippers - 25 Man Ulduar - Multiple Bosses/Tailoring Pattern - 125 - 31 - 0 - 56
(*L) Savior's Slippers - 25 Man Ulduar - Multiple Bosses/Tailoring Pattern - 128 - 35 - 40 - 0
(*L) Boots of Wintry Endurance - 25 Man Ulduar - Multiple Bosses/Leatherworking - 127 - 33 - 48 - 0

Wrist
(*T) Bracers of the Broodmother - 25 Man Ulduar - Razorscale - 83 - 26 - 0 - 36
(*T) Esteemed Bindings - 25 Man Naxx - Razuvious - 82 - 22 - 0 - 37
(*L) Shackles of the Odalisque - 25 Man Ulduar - Razorscale - 83 - 26 - 42 - 0

Gloves
***Grips of the Unbroken - 25 Man Ulduar - General Vezax - 122 - 23 - 0 - 34
**T8 - 25 Man Ulduar - Mimiron - 116 - 37 - 48 - 0
Grips of the Unbroken are much better than our T8 gloves (as long as you are not having mana issues) that this is the piece of T8 you likly want to leave out.
*Handgaurds of Potent Cures - 10 Man Ulduar - Flame Leviathan - 120 - 38 - 56 - 0

Rings
***Glowing Ring of Reclamation - 25 Man Ulduar - Flame Leviathan - 82 - 14 - 39 - 0
**Laby Maye's Sapphire Ring - 10 Man Ulduar - Dark Iron Council - 79 - 25 - 0 - 32
(*T/T) Pyrelight Circle - 25 Man Ulduar - Ignis - 74 - 9 - 46 - 36
(*T/L) Sanity's Bond - 25 Man Ulduar - Yogg-Saron - 74 - 29 - 0 - 31
(*L/L) Ring of the Faithful Servant - 25 Man Ulduar - Auriaya - 74 - 27 - 36 - 0

Neck
(**T) Evoker's Charm - Badges of Conquest - 19 Badges - 82 - 23 - 0 - 42
(**L) Unblinking Eye - 25 Man Ulduar - Dark Iron Council - 82 - 23 - 49 - 0
(*T) Freya's Choker of Warding - 25 Man Ulduar - Flame Leviathan - 74 - 28 - 0 - 39
(*L) Frozen Tear of Elune - Badges of Conquest - 19 Badges - 74 - 26 - 41 - 0

Weapons
*Include enchants, ie the new Spell Power Staff Enchant
(**L)Guiding Star - 25 Man Ulduar - Razorscale - 613 - 25 - 0 - 49
(**T)Soulscribe - 25 Man Ulduar - Yogg-Saron - 613 - 10 - 28 - 48
**Ironmender - 25 Man Ulduar - Kologarn - 82 - 8 - 0 - 74
(*T) The Lifebinder - 25 Man Ulduar - Freya - 646 - 54 - 0 - 120
(*L) Rapture - 25 Man Ulduar - Dark Iron Council - 654 - 69 - 81 - 0

Trinkets???

LFMathz? Download my spreadsheet here: Excel, Open Office

*Was my list not quite what you were looking for?
~My list for Hard Mode Ulduar is here. (June 11th)

~If you are a 10 man raider, Obital Bombardment lists her take on BiS from 10 man Ulduar. (June 16th)

~Do you socket everything with Runed Scarlet Rubies? Check out Goomps post on EJ. (May 5th)

~If you refuse to take potentially best in slot cloth gear from priests unless it is going to be sharded, check out Nerf this Druid's gear list. She has put a lot of work into it - its easy to read and I totally agree with it... accept that druid's should sometimes consider items that might have been meant for other classes. (May 17th)

Followers

About Amy

I've been playing WoW since Easter Sunday 2005, coincidentally the same day I became engaged to my forever husband and tank Chad, aka Yakra. I have held the roles of druid class officer, healing role officer, and general secretarial type officer in two guilds. Currently, I am not playing WoW. When I'm playing, my blog, like my life, is casualcore PvE healing focused. (I love gear math!) When I'm not playing WoW... well, I can't quite tell you what this blog will be about since I have never blogged while not playing WoW! Expect to see reflections on being a married WoW player and on just being married, stories from my other RP adventures (LARPing and table top), and accounts of my life's most meaningful activity: teaching chemistry.





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